Headshot image of Pat Bullock; a man with curly dark hair, mustache, and tortoiseshell glasses wearing a beige t-shirt against a neutral off-white background.

Pat Bullock

Senior Graphic Designer
Working Remote
Richmond, VA, USA
BFA
Graphic Design
Degree
8+
Years Design Experience
A little about me

After growing up in the Midwest, I moved to Richmond, VA where
I currently live with my girlfriend Jane and our two cats, Chamomile and Mimosa. I love to spend my time working on art and design projects, as well as exploring the city, mountains, and the beach.

Work ethic

Executing design tasks with excellence and a high attention to detail is of the utmost importance to me. I believe that exceptional design is achieved by aiming for the most ideal solution, not the easiest one.

Growth aspirations

My passion for design is rooted in a long-standing interest in visual systems, user interfaces, and human-centered design. Having started my career in brand identity and marketing, I've since begun to build upon that foundation with digital interface work using design systems thinking.

Headshot image of Pat Bullock; a man with curly dark hair, mustache, and tortoiseshell glasses wearing a beige t-shirt against a neutral off-white background.

Pat Bullock

Senior Graphic Designer
Working Remote
Richmond, VA, USA
BFA
Graphic Design
Degree
8+
Years Design Experience
A little about me

After growing up in the Midwest, I moved to Richmond, VA where I currently live with my girlfriend Jane and our two cats, Chamomile and Mimosa. I love to spend my time working on art and design projects, as well as exploring the city, mountains, and the beach.

Work ethic

Executing design tasks with excellence and a high attention to detail is of the utmost importance to me. I believe that exceptional design is achieved by aiming for the most ideal solution, not the easiest one.

Growth aspirations

My passion for design is rooted in a long-standing interest in visual systems, user interfaces, and human-centered design. Having started my career in brand identity and marketing, I've since begun to build upon that foundation with digital interface work using design systems thinking.

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Simplistic 3D rendering of black Schlage smart keypad deadbolt lock with illuminated numeric touchpad and keyhole on white background.
Simplistic 3D rendering of black Schlage smart keypad deadbolt lock with illuminated numeric touchpad and keyhole on white background.

Product Imagery

My earliest responsibility at Allegion was to touch up various parts and pieces of Schlage door lock product renderings. This work required high levels of organization and attention to detail, as well as fluency in advanced photo editing techniques. After spending years honing this skillset, I now offer artistic assistance on the most critical product renderings. I have also been entrusted with the responsibility of onboarding new designers, guiding them through our team’s product rendering pipeline and best practices.

3D to 2D product imagery pipeline

As a 2D Artist on the Creative Services team, I reviewed and processed incoming product renderings from our 3D team, ensuring that they were market-ready by taking the following steps:
Step 1/3
Component retouch

Components created in 3D are imported into Photoshop by a 2D Artist, and imperfections in the rendering are removed.

Step 2/3
Product assembly

The 2D artist then assembles retouched components, saving finalized imagery at standard left, straight, and right angles.

Step 3/3
Scene composite

The artist may then incorporate the product rendering into a room scene, modifying the product as needed to read well within the scene.

3D to 2D product imagery pipeline

As a 2D Artist on the Creative Services team, I reviewed and processed incoming product renderings from our 3D team, ensuring that they were market-ready by taking the following steps:
Step 1/3
Component retouch

Components created in 3D are imported into Photoshop by a 2D Artist, and imperfections in the rendering are removed.

Step 2/3
Product assembly

The 2D artist then assembles retouched components, saving finalized imagery at standard left, straight, and right angles.

Step 3/3
Scene composite

The artist may then incorporate the product rendering into a room scene, modifying the product as needed to read well within the scene.

I have helped create over 10,000 product images, which were later shared digitally to major retailer’s e-commerce platforms, or printed physically on signs and packages displayed in-store.

Step 1/3
Component retouch
Step 2/3
Product assembly
Drag slider to see before and after
Step 3/3
Scene Composite

This process often includes the steps of: scale and perspective adjustment, room light matching, and shadow creation.